#ifndef REFERENCEFRAME_HPP
#define REFERENCEFRAME_HPP
#include "GLHeaders.hpp"
#include "Singleton.hpp"

class ReferenceFrame_ : public Singleton<ReferenceFrame_>{
  friend class Singleton<ReferenceFrame_>;
  GLuint list_id;
public:
  void Draw(void)const;
protected:
  ReferenceFrame_(void);
  ~ReferenceFrame_(void);
};

#define ReferenceFrame ReferenceFrame_::Instance()
#endif
